The Enigma game, Elizabeth Wein
Type
Label
The Enigma game, Elizabeth Wein
Language
eng
Index
no index present
resource.interestAgeLevel
Ages 12-18, Hyperion
resource.interestGradeLevel
Grades 10-12, Hyperion
Literary Form
fiction
Main title
The Enigma game
Oclc number
1126351812
Responsibility statement
Elizabeth Wein
Summary
Told in multiple voices, fifteen-year-old Jamaican Louisa Adair uncovers an Enigma machine in the small Scottish village where she cares for an elderly German woman, and helps solve a puzzle that could turn the tide of World War II
Target audience
adolescent
Classification
Creator
Subject
- World War, 1939-1945 -- Fiction
- Scotland -- History -- 20th century -- Juvenile fiction
- Scotland -- History -- 20th century -- Fiction
- Young adult fiction
- Historical fiction
- Orphans -- Fiction
- YOUNG ADULT FICTION / Mysteries & Detective Stories
- Orphans -- Juvenile fiction
- World War, 1939-1945 -- Juvenile fiction
- YOUNG ADULT FICTION / Historical / Europe
- YOUNG ADULT FICTION / War & Military
- War fiction
- Code and cipher stories
- Cryptologic fiction
- Jamaicans -- Scotland -- Fiction
- Jamaicans -- Scotland -- Juvenile fiction
- Ciphers -- Fiction
Content
Author
Mapped to
Incoming Resources
- Has instance2
Outgoing Resources
- Classification1
- Creator1
- Genre3
- Subject17
- World War, 1939-1945 -- Fiction
- Scotland -- History -- 20th century -- Juvenile fiction
- Scotland -- History -- 20th century -- Fiction
- Young adult fiction
- Historical fiction
- Orphans -- Fiction
- YOUNG ADULT FICTION / Mysteries & Detective Stories
- Orphans -- Juvenile fiction
- World War, 1939-1945 -- Juvenile fiction
- YOUNG ADULT FICTION / Historical / Europe
- YOUNG ADULT FICTION / War & Military
- War fiction
- Code and cipher stories
- Cryptologic fiction
- Jamaicans -- Scotland -- Fiction
- Jamaicans -- Scotland -- Juvenile fiction
- Ciphers -- Fiction
- Content1
- Author1
- Mapped to1